KETTII : A game for board-game lovers

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About Kettii

Kettii is a 2-dice Strategy Board Game developed and published under Anileconn, whose gameplay follows that of classic-board games like Pacheesi.
The game can be played by 2,3 or 4 players each moving 3 pieces around circular rings until they reach their homes in the center of the board.
The objective of the game is for a player to reach his/her home first.
Key notes on this game:

  • Can be played by 2 to 4 players.
  • Each player has 3 pieces that are moved after rolling 2 die.
  • Players move around 3 rims until all their 3 pieces reach their home.
  • Players send other players 1 rim back if displaced from a tile.
  • The first player to have all their pieces reach home wins.

Board Layout

The board consists of 4 player bases/yards at each corner coloured red, blue, yellow and green, each with 3 slots where each player's pieces start off.
There are 3 concentric rings that players must go through to reach their home - the large circular area in the center of the board divided into 4 colors for each player.
The board has 2 colored lanes for each player that connect the player's base and home that are safe zones for every player. The white lane in-between these safe lanes with arrows pointing inward is the rising lane and allows players to move to an inner ring.

Game Play

Players roll the 2 dice while taking clock-wise turns for example in the order red, blue, yellow, green – if the chosen starting player is red.
The player who rolls a 6 on any of their two dice can start and move any of his/her pieces onto the starting tile. At this point, the piece is said to be in play. They can then move the value of the other dice on the piece in play. After rolling, a player can move the value of any dice on any of the movable pieces in play until all the values on the 2 die have been used/moved.
If a player has no pieces in play after rolling, the game's turn moves to the next player.

Players keep moving their pieces clockwise until they find their rising lane at which point they can move to an inner/higher ring and continue moving clockwise until they reach their home.

If a player's piece lands on an opponent's piece when done moving, the opponent's piece is displaced and sent one ring back/outside maintaining the lane the piece was in i.e the opponent's piece moves exactly 40 steps back.
If an opponent is displaced from the outer most ring (the ring containing the starting tiles), the player return to his/her base.
However, opponents cannot be displaced from safe zones. Any of the colored tiles on the board are safe zones for all players i.e no piece can be displaced from these regions. Additionally, the rising lane of a specific player is a safe zone for that player alone e.g. a blue player cannot be displaced from the blue rising lane, but can be displaced from any other player's rising lane.

Players can reroll in any of these cases;

  • After rolling a double i.e the same number on all the die.
  • After a roll that enabled a player to leave their base.
  • After a roll that enabled a player to reach their home.
  • After displacing an opponent's piece.

Variants

Variants of this game involve adjusting a few rules to make the game more interesting.
The most common rule adjustments are listed below;

  • Playing with blocking such that opponents cannot bypass 2 or more player pieces on the same tile unless they roll a 6 to negate the blocking.
  • Moving players to their base rather than moving them one ring back.

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